Games, saved daily.
English · 中文 · 日本語
Small Studios

Illustration: Save Point Daily. Cover art is an original illustration by Save Point Daily, not a screenshot.

Culture

Indie Roundup: The Sequel Season Comes Good

Culture · Alex Chen · November 1, 2026 · 4 min read

This month we revisit two of the most anticipated indie sequels ever made, and ask what their long roads did to the games — plus three November arrivals worth your attention.

At a glance

Hollow Knight: Silksong
Team Cherry; launched September 2025 — storefronts buckled under demand
Hades II
Supergiant; early access 2024, 1.0 with the complete story
Loftia
Early Access from 3 November 2026 (Steam / Epic)
CRYMELIGHT
Released 5 November 2026; Metacritic 69 at listing time
Escape Academy 2: Back 2 School
Released 5 November 2026; Metacritic 73 at listing time

Indie sequels used to be rare — small teams moved on, or burned out. The last couple of years changed that, and this month we have been replaying two of the most anticipated follow-ups in the scene's history to ask a simple question: was the wait worth it?

Hollow Knight: Silksong — the wait became the legend

Few games have been “about to release” for as long as Silksong was. When Team Cherry finally launched it in September 2025, storefronts buckled under the demand — a remarkable sight for a three-person studio from Adelaide. A year on, the dust has settled and the verdict is kind: Hornet's adventure is bigger, faster and crueller than the original, and its world rewards the patience it demanded from fans. If you bounced off its difficulty spikes at launch, the post-release patches have sanded the worst of them down. It is safe to go back in.

Hades II — early access done right, again

Supergiant repeated their early-access playbook with Hades II, and the full release showed why the model works in the right hands: a game that was already excellent in 2024 arrived at 1.0 with its story complete, its systems deepened and its community's feedback visibly baked in. Melinoë's war against Chronos is a different rhythm from Zagreus's escapes — more deliberate, more magical — and the sequel earns its independence rather than trading on the original's charm.

The pattern worth watching

Both studios share a trait the wider industry keeps relearning: they shipped when it was ready, communicated rarely but honestly, and treated early access as a collaboration instead of a pre-order with extra steps. Small teams cannot outspend the giants. These two showed, again, that they can out-wait and out-craft them.

November's new arrivals

The month is not all sequels. Loftia enters Early Access on 3 November 2026 on Steam and the Epic Games Store, a cosy multiplayer life sim that has been quietly building a following. On 5 November, two very different games land on the same day: CRYMELIGHT, which arrived with a Metacritic score of 69 at listing time, and Escape Academy 2: Back 2 School, the co-op puzzle sequel, at 73. Scores at launch are a snapshot, not a verdict — but as a first signal, the escape rooms are the safer bet this week.

What to play first

Why November matters for indies

November is a hard month to be a small game. The calendar is dominated by blockbusters, the storefronts are crowded, and a release can vanish in a week. That is why the month's indie arrivals are worth a deliberate look: Loftia, CRYMELIGHT and Escape Academy 2 are all releasing into the shadow of the year's biggest launch, and each of them is betting that players will make room. In our view, that bet is getting easier to win — players are more willing than ever to split their time between one giant game and several small ones, and the small ones are often the ones they remember.

It is also a month that shows how the indie scene has changed. A decade ago, an indie sequel was a rarity and a risk. Now the scene's biggest stories are second chapters — Silksong, Hades II — made by teams that grew up in public and learned to take their time. The long wait, once a sign of trouble, has become a mark of craft.

The long tail of a sequel

There is one more thing worth saying about Silksong and Hades II, a year and more on from their launches: they are still being played, still being discussed, and still being recommended to new players. That long tail is the real measure of a sequel. Launch-week sales are a headline; a game that people are still discovering a year later is a legacy. Both of these games have one. The November arrivals have a long way to go to earn the same — but the month is young, and the escape rooms are waiting.

If you own one of the two sequels and have not finished it, that is your November. Silksong if you want a game to fight you; Hades II if you want one to seduce you. If you have finished both, Escape Academy 2 is the best evening out of the new arrivals — bring a friend, argue about the puzzles, and enjoy being wrong together.

Sources

Found an error? Email corrections to hello@savepointdaily.com with “Correction” in the subject line. We correct openly and note the change on the article.

← Back to home

Related stories
Still Standing
Culture

10 Timeless PC Games That Still Hold Up in 2026

Some games age like milk. These aged like a good save file — better every time you come back to them. Ten PC classics we would still hand to a new player today, without a single apology.

Culture · Maya Lin · November 3, 2026 · 4 min read
Loyal to the End
Culture

Why Retro MMOs Still Have the Most Loyal Communities in Gaming

The graphics dated. The grind did not care. Twenty years on, the players of classic online worlds are still logging in — together. And now publishers are investing in that loyalty all over again.

Culture · Daniel Wu · October 28, 2026 · 4 min read
Ocarina Reborn
Reviews

The Legend of Zelda: Ocarina of Time Remake Review — A Stunning Return, But Not Quite Definitive

Nintendo's flagship Switch 2 release of 2026 is out, and it is magnificent — mostly. Our review of a remake that honours a legend while leaving a few questions unanswered.

Reviews · Maya Lin · November 6, 2026 · 4 min read